ITEMS IN CART :
VIEW BASKET
   Home   Help Search Login Register  
September 06, 2010, 01:19:25 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: USCR and FCC figures available now. Also check out the Store for the new game card packs!
 
Pages: [1] 2 3 ... 10
 1 
 on: Today at 12:54:13 am 
Started by HannibalVector - Last post by HannibalVector
So, back to the question on what  a "Round" entails in MERCS. Is it from the beginning of the highest initiative activation to the end of the lowest initiative activation, thus accounting for all models on the table being activated to mark the Round's end? Or, is a Round measured per model only, so that an individual model will go through a Round from the end of one of its activations to the end of its next activation? This latter definition is the one that makes sense in light of the discussion on round-to-round effects in this thread. And, it allows the unit cards as they are already written right now to not require an update. Currently, abilities like Nanite Armor are written with the term Round in their description, but Round is not defined, and the answers in this thread actually make them dependent on unit Activations. I don't mean to harp on this, but I think this is a crucial definition to be hammered out, seeing what it actually affects in the game.

 2 
 on: Today at 12:27:32 am 
Started by Mugen - Last post by Grimwolf
Awesome work Mugen!! Love it!  The scene is great, and I really love the green and yellow!  Good job!

 3 
 on: September 05, 2010, 11:28:23 pm 
Started by Dutchwanna - Last post by MERC-Brian
USCR is a different animal, but once you figure them out you will be quite formidable.

MERC-Maple swears by the USCR Medic. Very powerful figure. And the Sniper's Crackshot is a must use: one automatic anchored opponent.

 4 
 on: September 05, 2010, 11:13:07 pm 
Started by Dutchwanna - Last post by MERC-Khan
Glad you enjoyed the game!  Grin

 5 
 on: September 05, 2010, 10:28:02 pm 
Started by Dutchwanna - Last post by Dutchwanna
G’day,
I recently played my first game, (other than the demo at gencon) & thought I’d post some of what we discovered. It was a 5v5 CCC vs. USCR match up.

-As Brian mentioned read the cards. I missed the crack shot ability on the UCSR booster that could have made a real difference to the outcome.

-We got down to a situation where a sniper was looking like ending up in H2H and were puzzled by a lack of melee stat. It wasn’t until after game I realised that the sniper doesn’t have a melee stat because the pistol does the same job only better.

-The FN bonus to rear attacks only applies to a 90 not a 180 degree arc. I miss interpreted this on first reading.

-Firing numbers while initially high can become very achievable if combined with the right situational modifiers. Leadership, lack of cover etc..

-Armour failure is very bad thing. Especially if it is coupled with being caught    in the out in the open.

-The individual initiative system encourages you keep your battle plan flexible. It also provided an almost “proxy” over watch situation, (we used the basic rules). We tended to avoid placing troops in fire lanes in case the initiative was gained by the figure covering it.

-On first reading of the rules I was concerned that they weren’t quite “lethal” enough. I now know how quickly models can go down once the dice start flying.

In the end the CCC walked all over my USCR, a 5 – nil white wash was the result. I think my mistake was trying to manoeuvre too much with a USCR force. That and lending my cunning opponent models and dice Wink

Overall the game played in less than 2 hours including set up, pack up, lots of looking up rules and much beer. Lots of fun, fast to play and challenging, I’m looking forward to the rematch.

- Dutch



 6 
 on: September 05, 2010, 07:57:04 pm 
Started by MERC-Maple - Last post by MERC-Khan
So the assumption that he figure needs to end up in base contact with cover is correct?

Yes, I believe so.

 7 
 on: September 05, 2010, 07:45:19 pm 
Started by MERC-Maple - Last post by Dutchwanna
So the assumption that he figure needs to end up in base contact with cover is correct?

 8 
 on: September 05, 2010, 07:33:20 pm 
Started by HannibalVector - Last post by MERC-Khan
Uber-scientific principals through a chemical chain reaction that makes the game cooler . . .of course.

I can't even believe you had to ask . . .  Cheesy

Right, sorry... I forgot about the handwavium they use in the flamer fuel.  My bad.   Tongue

 9 
 on: September 05, 2010, 04:03:01 pm 
Started by Mugen - Last post by Mugen
Hello there !!

So I've been busy this sunday... So there is my Yellow Jacket squad for the French Mix open contest in Paris next WE !


I have still some work to do on the base... but I think the 5 mercs are mostly done !

It was really a pleasure to paint these mini ! I can't wait to paint another team.

 10 
 on: September 05, 2010, 01:50:26 pm 
Started by HannibalVector - Last post by MERC-Brian
Uber-scientific principals through a chemical chain reaction that makes the game cooler . . .of course.

I can't even believe you had to ask . . .  Cheesy

Pages: [1] 2 3 ... 10
SMF Theme by m3talc0re. Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC MySQL | PHP | XHTML | CSS
ABOUT | FAQ
© 2008-2009 MERCS LLC. All rights reserved.
Original site developed by Umbrella Development
Site hosted and maintained by Zelenak Carey, LLC